Try out some new magic!


Here are a few spells you can expect in the Retroverse!

Crank Caller

1st Level Illusion

Casting Time: 1 bonus action

Range: 15 feet

Components: V, S, M (a cold wire)

Duration: Instantaneous

 A shadowy illusion rushes the target creature from behind. The target must make a Wisdom saving throw. On failure, the target turns swiftly around to defend themselves. Any creatures, within 5 feet, who were already engaged with the target then receive an attack of opportunity against the target. On success, the target is not fooled.

Fore Smite

1st Level Evocation

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

 The first time you hit with a melee weapon attack during this spell's duration, your weapon is wreathed in psychic energy, dealing an extra 1d6 psychic damage. Additionally, you skim the target's mind, getting a good understanding of what it plans to do in the next few seconds. If the next attack you make is against the same target, then you make the attack with advantage.


Illusion Cantrip

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Concentration, up to 1 minute


A creature you touch becomes translucent until the spell ends. Anything the target is wearing or carrying is translucent as long as it is on the target's person. While the spell is active, the affected creature gains +3 to Stealth (Dexterity) checks. Any attacks made against it, while in dim light, have disadvantage. The spell ends for a target that attacks or casts a spell.